Economics

This is a nexus page filled with ideas and perspectives to be drafted/proposed for their own page creation.

Only documentation related to organizing scarce stuff belongs here.


Specifying currency's involvement

Clarification

"Saving" money creates a DoS vulnerability in an economy.
"Storing" economic influence, is said instead to not-forget about this consequence.

"Algorithms" defines and distinguishes different cryptocurrency networks.
"Markets" are defined by cultural morals and legal rules, which sum up a social algorithm.
When describing styles of cryptocurrency, grouping similars as "Markets" rather than "Algorithms" or "Networks" is to not-forget morals are what distinguish these styles.

"Stake" implies economic influence depending on the economic influence of hoarded things.
"Flipping" trade-ables maintains the hoard while gaining influence.
"Sybil" identities form from difficult-to-replicate-reputations.
They are not restricted to one identity per physical body.

"Proof-of-Sybil" is the opposite of "Proof-of-Work", shifting trust from the difficulty of making an anonymous-token to the difficulty of having a supported-identity.

After mapping difficult events to sybils, those same sybils can be given weight in a consensus algorithm.
Where ever we talk about blockchains, consensus algorithms

Cryptocurrency as a store of economic influence

Bitcoin, and like Proof-of-Work markets, are ecologically expensive.
Proof-of-Sybil markets are not ecologically expensive.

Examples in the Wild
  • Urbit isn't a blockchain, but is an example of a network creating sybil identities which a consensus algorithm "could" make, a map for varying levels of voting weight, with.
  • Ripple and Ethereum Casper (both very poorly documented: esoteric)
  • GNUnet isn't a blockchain, but is an example of a network creating sybil identities which a consensus algorithm could make, a map for varying levels of voting weight, with.

Describing the importance of Gratifying our Enablers

Clarification

"Gratification" is a feeling of validation caused by reciprocation, when one does what another would do and another does what one would do.
"Expense" sums what is consumable by a plan both directly and indirectly.

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